AoeStats
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Arena

511018029Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 73m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
616
+11
🇭🇰 Varangians · Hong Kong SAR China
558
+13
🇨🇳 Teutons · China
497
+16
🇨🇳 Mongols · China
477
+18
🇫🇷 Britons · France
531
-15
🇹🇷 Portuguese · Türkiye
510
-15
🇦🇺 Mongols · Australia
507
-15
🇦🇺 Huns · Australia
459
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,410 11:02 15:02 28:40 ⛏ Fast Castle
20 1,484 10:24 21:29 34:23 ⛏ Fast Castle
18 1,317 12:44 17:48 28:39 ⛏ Fast Castle
16 1,160 11:28 26:02 34:05 ⛏ Fast Castle
16 1,163 11:38 24:35 40:14 ⛏ Fast Castle
12 887 13:46 27:52 36:12 ⛏ Fast Castle
10 762 14:20 24:11 40:46 ⛏ Fast Castle
6 456 12:43 22:08 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,305 35,074 24,845 7,195 92,419 123,122
32,115 27,415 13,525 2,850 75,905 90,550
16,850 27,915 16,040 6,900 67,705 127,370
24,195 20,370 14,765 2,900 62,230 128,455
28,625 14,860 11,835 4,920 60,240 112,634
19,980 15,615 12,685 1,975 50,255 53,075
13,140 19,525 10,670 750 44,085 53,216
10,165 8,535 4,355 1,720 24,775 28,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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