AoeStats
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Arena

510013746Analyzed
2v2 RM · 5d ago on Sep 29, 2026· 52m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
940
+16
🇲🇽 Goths · Mexico
884
+18
🇺🇸 Bohemians · United States
942
-46
🇪🇨 Saxons · Ecuador
928
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,149 11:32 16:13 29:23 ⛏ Fast Castle
18 968 11:27 15:47 37:37 ⛏ Fast Castle
17 881 10:57 18:08 29:47 ⛏ Fast Castle
12 621 11:01 16:15 37:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,280 18,230 13,195 1,500 64,205 75,889
13,415 7,865 13,475 1,410 36,165 44,859
13,630 13,755 4,380 3,050 34,815 37,005
15,585 9,745 6,845 1,405 33,580 36,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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