AoeStats
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MegaRandom

510547575Analyzed
4v4 RM · 22h ago on Oct 1, 2026· 44m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Gurjaras · United Kingdom
877
+13
🇮🇳 Teutons · India
852
+14
🇱🇺 Saxons · Luxembourg
824
+15
🇨🇳 Bulgarians · China
790
+17
🇨🇳 Khmer · China
1000
-75
🇨🇳 Huns · China
770
-13
🇨🇳 Britons · China
757
-13
🇨🇳 Khmer · China
717
-11
Player eAPM Actions Feudal Castle Imperial Opening
70 3,097 9:23 20:05 35:25 ⚔ Scout Rush
29 1,274 12:21 27:22 — ⚔ Scout Rush
27 1,195 10:16 31:59 —
22 996 12:21 18:31 31:39 ⛏ Fast Castle
20 868 13:02 22:43 35:42 ⚔ Scout Rush
18 818 14:29 20:45 33:19 ⛏ Fast Castle
16 713 11:51 18:52 41:14 ⛏ Fast Castle
13 580 11:06 20:45 33:48 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,270 10,461 11,135 2,450 50,316 53,063
24,955 9,005 6,315 200 40,475 50,573
16,150 14,822 5,975 3,300 40,247 54,996
15,865 7,940 4,470 2,240 30,515 36,983
10,550 9,705 3,665 4,650 28,570 33,041
12,005 4,645 4,900 1,400 22,950 24,335
7,480 6,680 2,755 100 17,015 18,997
6,755 8,330 200 1,300 16,585 18,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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