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African Clearing

510425809Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 44m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1361
+13
🇩🇪 Turks · Germany
1300
+16
🇺🇸 Magyars · United States
1232
+18
🇨🇦 Huns · Canada
1230
+18
🇦🇷 Mapuche · Argentina
1379
-19
🇺🇸 Vietnamese · United States
1309
-17
🇺🇸 Varangians · United States
1294
-17
🇨🇴 Hindustanis · Colombia
1170
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,063 13:56 17:40 — ⛏ Fast Castle
42 1,889 13:00 16:32 40:26 ⛏ Fast Castle
40 1,800 13:18 21:44 35:53 ⚔ Scout Rush
39 1,727 14:06 22:48 44:11 ⚔ Scout Rush
33 1,482 12:38 18:40 — ⛏ Fast Castle
27 1,208 13:20 18:04 33:22 ⛏ Fast Castle
26 1,180 14:11 20:44 35:49 ⛏ Fast Castle
24 1,091 13:54 20:08 34:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,720 9,400 15,440 2,260 53,820 58,559
24,720 15,051 10,270 1,750 51,791 53,379
22,855 11,015 11,990 1,050 46,910 49,625
20,575 14,443 9,075 2,800 46,893 50,504
15,245 6,908 5,130 560 27,843 30,394
11,110 9,345 5,635 950 27,040 31,227
9,155 7,174 4,475 3,375 24,179 25,821
5,730 5,221 770 1,355 13,076 13,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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