AoeStats
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Black Forest

510153872Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 64m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
879
+17
🇨🇳 Khmer · China
861
+18
🇩🇪 Danes · Germany
843
+19
🇹🇷 Spanish · Türkiye
971
-20
🇹🇷 Bengalis · Türkiye
923
-19
🇹🇷 Tatars · Türkiye
820
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,297 10:59 20:55 35:34 ⛏ Fast Castle
22 1,439 13:03 18:11 34:23 ⛏ Fast Castle
14 910 11:11 17:49 34:21 ⛏ Fast Castle
13 859 11:30 19:41 33:52 ⛏ Fast Castle
12 769 13:52 20:10 32:14 ⛏ Fast Castle
9 605 13:50 28:30 42:21

Resources

Player Food Wood Gold Stone Spent Collected
45,710 24,575 18,655 4,400 93,340 99,368
28,450 25,389 12,995 3,150 69,984 83,625
20,230 29,095 16,715 3,240 69,280 85,379
21,135 22,805 13,960 3,250 61,150 68,000
25,940 17,779 10,995 3,375 58,089 70,396
20,695 16,632 13,690 2,145 53,162 80,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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