AoeStats
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Arabia

509256797Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 44m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1338
+12
🇩🇪 Britons · Germany
1141
+20
🇲🇽 Danes · Mexico
1237
-16
🇲🇽 Magyars · Mexico
1237
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,137 9:52 20:53 39:55 ⚔ Archer Rush
41 1,836 10:09 22:07 33:13 ⚔ M@A into Skirms
34 1,504 11:42 15:10 41:42 ⛏ Fast Castle
26 1,167 9:16 20:11 38:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,420 11,474 15,515 1,500 51,909 55,075
15,050 11,007 5,745 1,800 33,602 37,971
16,460 9,972 3,510 1,725 31,667 33,879
9,645 10,028 5,600 830 26,103 26,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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