AoeStats
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Oasis

509175595Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 127m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saxons · Türkiye
1148
+11
🇹🇷 Franks · Türkiye
1067
+15
🇹🇷 Magyars · Türkiye
967
+19
🇫🇷 Huns · France
965
+19
🇫🇮 Koreans · Finland
1088
-18
🇩🇪 Ethiopians · Germany
1047
-16
🇷🇺 Romans · Russia
1024
-16
🇬🇧 Britons · United Kingdom
985
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 4,223 11:06 17:16 33:24 ⛏ Fast Castle
32 4,014 14:10 18:42 44:16 ⛏ Fast Castle
30 3,863 12:53 17:10 50:17 ⛏ Fast Castle
25 3,232 10:57 25:58 42:37 ⚔ Archer Rush
21 2,727 11:35 17:21 31:30 ⛏ Fast Castle
17 2,128 11:12 15:29 44:26 ⛏ Fast Castle
14 1,786 12:47 17:37 34:59 ⛏ Fast Castle
8 1,006 10:29 16:11 32:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
112,535 112,642 57,820 3,130 286,127 314,294
80,790 75,435 33,695 3,800 193,720 195,114
91,660 41,210 28,365 4,550 165,785 196,641
52,000 49,602 44,580 10,580 156,762 208,503
56,070 59,035 34,815 1,800 151,720 157,126
49,285 41,790 20,930 1,985 113,990 123,258
58,760 32,320 20,090 1,075 112,245 117,138
19,185 15,890 5,385 3,925 44,385 49,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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