AoeStats
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Arena

509164159Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 66m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
1137
+11
🇹🇷 Chinese · Türkiye
1053
+14
🇨🇳 Turks · China
971
+18
🇹🇷 Khmer · Türkiye
949
+18
🇩🇪 Britons · Germany
1108
-20
🇩🇪 Danes · Germany
1058
-17
🇳🇱 Vikings · Netherlands
992
-14
🇩🇪 Franks · Germany
887
-10
Player eAPM Actions Feudal Castle Imperial Opening
64 4,266 10:42 15:28 33:22 ⛏ Fast Castle
40 2,647 10:27 14:27 31:37 ⛏ Fast Castle
35 2,343 10:22 14:00 31:40 ⛏ Fast Castle
26 1,724 11:14 17:23 37:45 ⛏ Fast Castle
24 1,578 11:30 15:01 29:43 ⛏ Fast Castle
24 1,592 11:20 15:03 29:51 ⛏ Fast Castle
19 1,259 11:49 17:05 34:51 ⛏ Fast Castle
19 1,249 10:42 14:07 28:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,995 37,758 22,700 1,875 123,328 141,714
52,545 40,485 17,705 5,150 115,885 122,116
45,030 48,405 15,475 3,735 112,645 117,298
52,650 23,370 21,310 4,900 102,230 118,677
28,675 47,325 19,375 2,785 98,160 108,734
53,960 13,610 19,075 2,835 89,480 98,881
20,455 34,990 27,865 3,615 86,925 104,723
37,140 19,945 22,615 2,930 82,630 93,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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