AoeStats
← RatZakk

Arena

509779667Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 55m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1272
+16
🇨🇴 Khmer · Colombia
1254
+17
🇳🇱 Dravidians · Netherlands
1235
+18
🇺🇸 Vikings · United States
1232
+18
🇦🇷 Khmer · Argentina
1312
-20
🇦🇷 Vietnamese · Argentina
1301
-18
🇦🇷 Saxons · Argentina
1240
-16
🇨🇱 Lithuanians · Chile
1229
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,649 10:33 14:11 35:48 ⛏ Fast Castle
47 2,625 10:32 15:06 29:29 ⛏ Fast Castle
40 2,197 11:04 18:32 31:09 ⚔ Scout Rush
33 1,816 10:41 14:42 28:53 ⛏ Fast Castle
32 1,773 10:41 17:40 35:25 ⛏ Fast Castle
30 1,640 10:40 13:51 34:37 ⛏ Fast Castle
28 1,535 9:00 23:15 34:45 ⚔ Towers FC
17 957 11:23 15:58 30:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,345 23,465 20,450 5,515 81,775 89,919
30,325 26,055 15,485 1,660 73,525 104,664
34,535 14,970 19,950 3,550 73,005 83,576
35,995 12,410 20,780 2,250 71,435 75,691
18,885 21,246 12,405 1,310 53,846 72,280
21,135 14,475 13,520 3,450 52,580 61,815
20,405 11,615 10,920 1,725 44,665 47,735
14,575 12,076 4,510 1,540 32,701 38,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.