AoeStats
← Valhalin

Arena

510897896Analyzed
4v4 RM · 9h ago on Oct 3, 2026· 41m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1368
+12
🇮🇳 Persians · India
1366
+12
🇮🇳 Bohemians · India
1349
+13
🇺🇸 Britons · United States
1186
+21
🇨🇱 Mongols · Chile
1337
-17
🇨🇱 Spanish · Chile
1319
-16
🇨🇳 Franks · China
1317
-16
🇦🇷 Varangians · Argentina
1154
-9
Player eAPM Actions Feudal Castle Imperial Opening
70 2,872 10:34 14:07 29:30 ⛏ Fast Castle
55 2,292 9:50 14:16 32:08 ⛏ Fast Castle
54 2,220 9:28 13:32 28:44 ⛏ Fast Castle
47 1,924 10:18 13:38 29:30 ⛏ Fast Castle
41 1,678 11:19 14:58 31:12 ⛏ Fast Castle
40 1,633 11:18 14:49 34:33 ⛏ Fast Castle
35 1,429 10:41 13:38 28:36 ⛏ Fast Castle
27 1,127 10:57 14:44 28:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,055 12,780 12,900 3,585 62,320 71,277
22,620 18,685 7,420 3,030 51,755 72,141
20,920 17,650 11,540 1,500 51,610 57,020
23,130 12,480 12,745 2,285 50,640 54,089
12,350 16,069 10,565 2,840 41,824 45,805
15,090 14,605 8,205 1,705 39,605 55,070
19,080 11,400 6,430 1,555 38,465 42,488
13,785 8,410 7,210 1,400 30,805 31,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.