AoeStats
← Valhalin

MegaRandom

510877112Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 61m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Magyars · Switzerland
1322
+14
🇺🇸 Danes · United States
1248
+17
🇨🇱 Vikings · Chile
1356
-20
🇦🇷 Cumans · Argentina
1175
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,952 11:36 23:26 39:30 ⚔ Scout Rush
39 2,381 10:11 22:41 36:55 ⚔ Archer Rush
28 1,744 11:04 23:52 35:43 ⚔ Scouts into Archers into Skirms
28 1,702 9:55 16:54 40:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,205 21,607 16,235 1,925 64,972 71,078
25,195 18,309 15,645 3,360 62,509 74,614
22,080 17,063 20,400 1,730 61,273 69,301
16,795 23,054 17,175 1,035 58,059 63,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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