Arena
507188456Analyzed2v2 RM
·
14d ago on Sep 17, 2026·
75m 15s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 526,368 analysed team-game players on Arena.
elkrlos3128
D
Feudal Age
12:58
vs 10:55
btm 6%
Castle Age
25:04
vs 16:03
btm 4%
Imperial Age
45:48
vs 32:17
btm 3%
eAPM
31
vs 27
top 41%
First military
17:57
vs 18:52
top 42%
▼
Slow Feudal Age at 12:58 — slower than 94% of analysed players on Arena
▼
Slow Castle Age at 25:04 — slower than 96% of analysed players on Arena
▼
Slow Imperial Age at 45:48 — slower than 97% of analysed players on Arena
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 3:34 of the first 25:04 — keep villagers queued
emiliofausto1417
D
Feudal Age
11:17
vs 10:55
btm 35%
Castle Age
26:40
vs 16:03
btm 2%
Imperial Age
51:59
vs 32:17
btm 1%
eAPM
27
vs 27
top 50%
First military
10:27
vs 18:52
top 1%
▼
Slow Castle Age at 26:40 — slower than 98% of analysed players on Arena
▼
Slow Imperial Age at 51:59 — slower than 99% of analysed players on Arena
▼
Loom after the Feudal click (40:18) — usually safest before it
▲
Early military at 10:27 (Militia) — earlier than 99% of analysed players on Arena
▼
Town centers idle 8:05 of the first 26:40 — keep villagers queued
sadsciencee
C
Feudal Age
11:23
vs 10:55
btm 32%
Castle Age
16:46
vs 16:03
btm 40%
Imperial Age
38:34
vs 32:17
btm 13%
eAPM
30
vs 27
top 42%
First military
23:47
vs 18:52
btm 23%
▼
Slow Imperial Age at 38:34 — slower than 87% of analysed players on Arena
oddswill
D
Feudal Age
10:31
vs 10:55
top 31%
Castle Age
20:35
vs 16:03
btm 15%
Imperial Age
42:15
vs 32:17
btm 6%
eAPM
14
vs 27
btm 11%
First military
19:32
vs 18:52
btm 45%
▼
Slow Castle Age at 20:35 — slower than 85% of analysed players on Arena
▼
Slow Imperial Age at 42:15 — slower than 94% of analysed players on Arena
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:05 of the first 20:35 — keep villagers queued