AoeStats
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Arena

507188456Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 75m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
547
+19
🇺🇸 Khmer · United States
535
+19
🇲🇽 Teutons · Mexico
632
-20
🇲🇽 Italians · Mexico
573
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 2,340 12:58 25:04 45:48 ⚔ Archers into Scouts
30 2,221 11:23 16:46 38:34 ⛏ Fast Castle
27 2,016 11:17 26:40 51:59
14 1,041 10:31 20:35 42:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,635 24,265 17,200 6,150 94,250 102,265
19,895 27,365 22,380 2,830 72,470 87,350
23,275 15,000 10,575 2,500 51,350 74,288
21,450 13,030 12,175 2,050 48,705 56,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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