AoeStats
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Arena

506239944Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 74m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
555
+16
🇦🇷 Bohemians · Argentina
536
+17
🇺🇸 Mongols · United States
564
-17
🇺🇸 Khmer · United States
551
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,528 10:20 18:52 39:41 ⛏ Fast Castle
19 1,400 10:16 16:22 40:45 ⛏ Fast Castle
14 1,066 11:12 20:51 30:19 ⛏ Fast Castle
14 1,033 11:24 19:35 48:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,225 35,155 18,895 5,000 82,275 100,439
31,350 17,128 20,060 4,330 72,868 74,356
31,295 14,175 17,060 3,635 66,165 78,871
28,955 15,250 12,755 3,025 59,985 88,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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