AoeStats
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MegaRandom

509033005Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 23m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1135
+16
🇺🇸 Varangians · United States
1114
+17
🇺🇸 Lithuanians · United States
1160
-17
🇺🇸 Romans · United States
1115
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,044 13:45 21:49 — ⛏ Fish Boom FC
32 772 9:54 16:45 — ⛏ Fast Castle
32 773 13:03 20:39 — ⛏ Fish Boom FC
17 398 10:52 19:11 — ◆ FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
6,995 6,305 1,890 100 15,290 15,124
5,875 7,795 1,180 100 14,950 14,731
4,395 4,900 1,260 225 10,780 11,542
4,325 3,875 990 330 9,520 10,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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