AoeStats
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Arena

508807979Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 58m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Jurchens · Brazil
1179
+11
🇨🇱 Turks · Chile
1093
+14
🇹🇼 Varangians · Taiwan
1068
-13
🇳🇿 Byzantines · New Zealand
1047
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,994 10:41 14:41 28:46 ⛏ Fast Castle
31 1,816 10:35 14:12 31:16 ⛏ Fast Castle
16 907 9:53 13:58 27:11 ⛏ Fast Castle
15 865 12:07 17:11 32:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,810 30,980 18,825 2,130 92,745 97,522
44,080 13,840 22,245 2,445 82,610 100,545
19,165 16,460 9,990 3,875 49,490 60,023
17,945 13,910 6,370 1,600 39,825 45,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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