AoeStats
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MegaRandom

504490845Analyzed
2v2 RM · 25d ago on Sep 5, 2026· 26m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
1124
+15
🇫🇷 Persians · France
1052
+17
🇨🇳 Shu · China
1318
-25
🇨🇳 Poles · China
858
-18
Player eAPM Actions Feudal Castle Imperial Opening
51 1,351 10:23 22:59 — ⚔ Skirms into Archers
25 667 11:49 18:57 — ⚔ Fish Boom into Scouts
20 535 11:49 16:10 — ⛏ Fish Boom FC
1 27 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,285 5,285 1,695 0 14,265 15,098
5,350 4,021 1,330 750 11,451 12,184
4,025 3,848 1,660 0 9,533 10,413
250 50 0 0 300 140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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