AoeStats
← MilanesaDe_Pollo

Arena

510414132Analyzed
3v3 RM · 12h ago on Sep 30, 2026· 38m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wu · Chile
990
+15
🇨🇱 Danes · Chile
965
+16
🇨🇱 Italians · Chile
957
+17
🇦🇷 Spanish · Argentina
979
-16
🇦🇷 Vietnamese · Argentina
978
-16
🇦🇷 Italians · Argentina
975
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,316 10:52 14:24 — ⛏ Fast Castle
26 1,015 11:24 15:19 29:32 ⛏ Fast Castle
22 862 11:01 16:36 29:17 ⛏ Fast Castle
22 850 11:36 15:22 29:59 ⛏ Fast Castle
22 840 10:56 14:34 36:48 ⛏ Fast Castle
21 828 11:47 15:44 30:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,905 15,395 9,270 1,700 46,270 50,723
15,195 12,380 7,265 1,500 36,340 44,588
13,820 12,710 4,930 1,500 32,960 39,888
11,675 12,025 5,525 2,955 32,180 33,173
9,975 8,880 1,575 1,700 22,130 29,348
6,075 7,080 3,955 2,700 19,810 21,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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