AoeStats
← Matheus wn8088

Yucatan

510295709Analyzed
2v2 RM · 6h ago on Sep 30, 2026· 44m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
695
+16
🇧🇷 Khmer · Brazil
643
+18
🇧🇷 Georgians · Brazil
725
-18
🇧🇷 Saxons · Brazil
677
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,206 9:44 26:51 37:10 ⚔ Towers FC
19 858 11:47 22:54 — ⚔ Archer Rush
19 822 11:43 23:18 —
18 812 10:32 17:54 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,240 10,250 8,360 2,050 34,900 38,604
14,400 9,645 5,245 2,510 31,800 32,487
6,500 3,288 3,085 1,415 14,288 16,224
4,945 4,605 2,220 1,525 13,295 14,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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