AoeStats
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Arabia

508504827Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 50m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saxons · India
1379
+17
🇮🇳 Persians · India
1362
+18
🇲🇽 Ethiopians · Mexico
1522
-22
🇲🇽 Magyars · Mexico
1291
-13
Player eAPM Actions Feudal Castle Imperial Opening
88 4,464 8:57 22:29 40:57 ⚔ Archer Rush
68 3,405 9:35 21:53 42:21 ⚔ M@A Rush
55 2,783 8:27 22:04 47:27 ⚔ Scout Rush
22 1,119 9:39 27:51 43:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,605 16,645 18,500 2,995 72,745 76,655
18,390 22,113 18,490 1,045 60,038 63,428
21,655 14,851 12,290 2,150 50,946 55,307
18,565 6,460 10,670 2,095 37,790 42,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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