AoeStats
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Baltic

510796852Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 52m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1271
+11
🇨🇿 Dravidians · Czechia
1264
+11
🇨🇱 Lithuanians · Chile
1248
+12
🇭🇰 Italians · Hong Kong SAR China
1175
-13
🇭🇰 Khmer · Hong Kong SAR China
1143
-11
🇭🇰 Persians · Hong Kong SAR China
1134
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 2,897 10:40 14:33 36:02 ⛏ Fish Boom FC
38 1,981 9:35 19:33 40:41 ◆ Fire Galleys FC
36 1,885 11:09 19:09 36:09 ⛏ Fish Boom FC
32 1,658 11:45 19:34 32:26 ⛏ Fast Castle
29 1,544 11:21 23:03 36:27 ⛏ Fish Boom into Galleys FC
23 1,184 12:05 16:23 35:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,850 32,999 22,675 4,840 99,364 103,068
24,175 23,265 12,975 3,625 64,040 75,304
28,570 19,005 10,765 850 59,190 69,036
25,370 14,560 15,565 2,760 58,255 62,706
15,435 18,504 7,660 2,315 43,914 54,463
10,975 12,168 6,995 2,340 32,478 41,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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