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African Clearing

510814965Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 47m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Slavs · India
1442
+4
🇹🇷 Malians · Türkiye
1146
+13
🇮🇳 Byzantines · India
1050
+16
🇮🇳 Italians · India
995
+18
🇧🇷 Khmer · Brazil
1113
-15
🇺🇸 Celts · United States
1103
-13
🇦🇷 Danes · Argentina
1103
-13
🇨🇱 Persians · Chile
1011
-10
Player eAPM Actions Feudal Castle Imperial Opening
68 3,192 14:17 26:29 — ⚔ Fish Boom into Skirms
37 1,726 15:27 23:26 44:58 ⚔ Scout Rush
25 1,194 15:48 38:22 — ⚔ Archer Rush
24 1,150 14:01 25:34 — ⚔ Scouts into Fish Boom
24 1,148 13:00 19:25 42:57 ⚔ FC into Scouts
23 1,111 15:26 19:16 35:38 ⛏ Fast Castle
21 976 15:39 18:59 38:41 ⛏ Fast Castle
10 471 18:17 25:01 —

Resources

Player Food Wood Gold Stone Spent Collected
25,900 11,100 17,255 6,350 60,605 66,618
25,290 16,755 7,280 2,045 51,370 53,319
16,080 12,630 8,530 4,400 41,640 42,991
17,460 11,941 7,245 1,550 38,196 42,095
11,415 11,795 3,660 1,530 28,400 30,441
8,885 13,634 2,890 1,975 27,384 31,071
8,465 7,225 350 1,000 17,040 21,736
6,075 6,545 750 400 13,770 17,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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