AoeStats
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Arena

510356082Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 10m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Celts · Sweden
875
+34
🇸🇪 Ethiopians · Sweden
839
+15
🇸🇪 Vikings · Sweden
839
+15
🇪🇸 Spanish · Spain
853
-17
🇩🇰 Bohemians · Denmark
838
-15
🇲🇽 Saxons · Mexico
767
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 337 — — — ⚔ Drush
27 296 — — —
25 273 — — —
20 215 9:41 — —
11 115 — — —
10 106 10:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 575 50 0 2,675 3,055
1,500 790 0 0 2,290 2,416
1,350 670 110 0 2,130 2,384
1,300 725 0 0 2,025 2,681
1,000 150 0 0 1,150 1,951
600 100 0 0 700 1,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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