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African Clearing

510532154Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 46m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1466
+16
🇨🇳 Magyars · China
1441
+17
🇨🇳 Varangians · China
1437
+17
🇨🇳 Koreans · China
1392
+19
🇨🇳 Persians · China
1545
-22
🇨🇳 Berbers · China
1485
-18
🇨🇳 Mongols · China
1445
-17
🇨🇳 Magyars · China
1343
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 3,293 11:45 23:53 39:19 ⚔ Scout Rush
60 2,794 12:30 16:16 43:19 ⛏ Fast Castle
53 2,462 12:21 29:22 — ⚔ Archers into Skirms into Scouts
41 1,935 12:39 31:08 — ⚔ Archers into Skirms into Towers
40 1,893 13:51 19:14 — ⛏ Fast Castle
38 1,772 13:18 16:53 38:28 ⛏ Fast Castle
25 1,172 13:56 21:00 36:02 ⚔ Towers FC
19 900 15:20 44:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,220 13,132 17,150 3,400 59,902 62,115
18,765 8,975 12,430 2,240 42,410 44,375
15,655 14,910 9,285 2,250 42,100 50,171
16,585 13,956 6,485 315 37,341 38,871
12,965 10,911 6,545 1,900 32,321 32,954
6,940 10,360 2,870 1,410 21,580 24,628
8,635 9,015 3,145 225 21,020 21,240
5,170 3,826 400 525 9,921 10,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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