AoeStats
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Arena

510147700Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 56m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
1161
+14
🇪🇸 Persians · Spain
1161
+14
🇩🇪 Italians · Germany
1159
+14
🇩🇰 Danes · Denmark
1106
+16
🇺🇸 Hindustanis · United States
1163
-17
🇨🇴 Turks · Colombia
1144
-16
🇹🇼 Franks · Taiwan
1077
-13
🇺🇸 Danes · United States
1058
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 3,539 10:40 13:59 33:31 ⛏ Fast Castle
45 2,514 11:27 15:12 29:49 ⛏ Fast Castle
42 2,347 9:46 13:23 27:58 ⛏ Fast Castle
31 1,738 11:27 16:19 37:44 ⛏ Fast Castle
25 1,428 10:40 14:25 26:18 ⛏ Fast Castle
21 1,183 12:50 17:05 21:29 ◆ FC into Fast Imp
20 1,137 10:29 14:57 31:35 ⛏ Fast Castle
17 928 10:52 15:30 35:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,160 17,800 25,735 2,900 102,595 108,022
51,860 25,765 21,215 3,650 102,490 118,855
42,470 40,265 12,915 1,420 97,070 102,534
23,345 29,350 23,810 3,000 79,505 94,900
25,150 22,825 12,455 980 61,410 70,495
29,215 14,830 12,150 1,500 57,695 70,468
15,790 10,590 9,150 2,020 37,550 38,600
13,475 11,340 8,860 2,075 35,750 39,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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