AoeStats
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Lombardia

509208852Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 80m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Poles · India
1105
+13
🇺🇸 Saxons · United States
1031
+16
🇸🇪 Mongols · Sweden
998
+18
🇷🇴 Slavs · Romania
987
+18
🇨🇴 Jurchens · Colombia
1129
-20
🇨🇦 Britons · Canada
1050
-17
🇪🇸 Byzantines · Spain
1000
-15
🇪🇸 Franks · Spain
957
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 3,244 9:54 20:04 32:47 ⛏ Fast Castle
36 2,897 9:25 18:45 31:38 ⛏ Fast Castle
32 2,528 11:44 17:57 35:32 ⛏ Fast Castle
22 1,775 10:34 19:22 33:59 ⚔ Archer Rush
22 1,802 12:28 20:48 38:59 ⛏ Fast Castle
18 1,463 11:26 15:28 30:00 ⛏ Fast Castle
18 1,479 12:57 19:46 34:54 ⛏ Fast Castle
11 842 10:39 21:52 38:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,230 63,981 49,245 5,860 178,316 201,592
77,055 33,999 32,630 4,275 147,959 156,128
57,550 35,510 26,770 4,185 124,015 133,162
83,160 13,968 22,770 1,855 121,753 136,678
65,430 35,775 15,755 1,370 118,330 141,086
34,995 34,102 32,345 5,725 107,167 148,220
53,045 16,595 17,435 2,380 89,455 93,164
23,580 25,315 22,285 3,150 74,330 97,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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