AoeStats
← IsraDguez

Arabia

510644676Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 42m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1116
+17
🇲🇽 Maya · Mexico
1088
+19
🇷🇺 Magyars · Russia
1146
-18
🇸🇪 Aztecs · Sweden
1135
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,507 8:49 32:59 — ⚔ M@A into Scouts
35 1,468 11:44 22:12 — ⚔ FC into Skirms
32 1,363 9:08 28:55 — ⚔ Scouts into Archers
30 1,267 9:48 22:49 36:07 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,115 8,808 6,850 850 28,623 30,404
16,010 8,095 2,870 880 27,855 31,339
11,920 10,116 3,240 1,980 27,256 28,196
8,125 8,000 3,085 1,500 20,710 22,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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