AoeStats
← IsraDguez

Yucatan

510639924Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 45m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1266
+10
🇺🇸 Slavs · United States
1099
+26
🇲🇽 Varangians · Mexico
1130
-14
🇲🇽 Maya · Mexico
1100
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,716 11:43 16:49 — ⛏ Fast Castle
36 1,618 9:57 24:41 — ⚔ M@A into Scouts
33 1,478 9:55 22:34 36:30 ⚔ Archer Rush
26 1,178 10:36 21:49 37:38 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,390 12,882 5,520 4,020 39,812 44,272
15,345 10,286 8,875 1,775 36,281 41,057
15,680 10,244 4,260 1,815 31,999 41,169
12,350 9,169 6,095 300 27,914 30,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.