AoeStats
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Arena

510400652Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 50m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1055
+18
🇩🇪 Ethiopians · Germany
1055
+18
🇳🇱 Britons · Netherlands
1037
+19
🇺🇸 Chinese · United States
1177
-21
🇳🇴 Italians · Norway
1159
-21
🇵🇱 Danes · Poland
981
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,995 12:05 17:38 44:07 ⚔ Archer Rush
34 1,746 11:22 14:54 27:36 ⛏ Fast Castle
31 1,566 11:38 14:57 29:19 ⛏ Fast Castle
31 1,556 9:49 14:18 32:21 ⛏ Fast Castle
27 1,388 10:08 16:22 32:53 ⛏ Fast Castle
13 665 11:24 15:40 33:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,485 14,060 21,355 1,530 67,430 85,269
23,060 20,597 11,065 2,655 57,377 66,852
14,510 22,130 16,255 2,800 55,695 66,282
28,185 15,560 8,720 3,000 55,465 61,446
10,800 16,088 8,945 2,050 37,883 43,993
13,885 9,835 3,795 1,700 29,215 30,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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