AoeStats
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Arena

510386409Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 39m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saxons · Switzerland
1130
+14
🇩🇪 Vikings · Germany
1090
+16
🇩🇪 Khmer · Germany
1080
+16
🇳🇱 Spanish · Netherlands
1163
-18
🇩🇪 Italians · Germany
1050
-14
🇩🇪 Byzantines · Germany
1050
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,417 10:51 14:54 31:21 ⛏ Fast Castle
34 1,347 10:39 14:33 31:28 ⛏ Fast Castle
34 1,326 10:48 14:18 29:23 ⛏ Fast Castle
24 966 12:02 17:04 21:16 ◆ FC into Fast Imp
23 897 10:28 15:03 35:40 ⛏ Fast Castle
22 881 11:34 15:42 35:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,360 17,050 13,785 200 54,395 58,888
18,730 11,980 7,790 1,605 40,105 42,729
13,795 16,690 7,335 2,150 39,970 47,664
13,240 8,200 2,900 1,650 25,990 32,692
11,275 7,945 4,545 1,530 25,295 29,715
9,775 6,910 5,310 1,500 23,495 26,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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