AoeStats
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MegaRandom

507358094Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 43m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
1712
+11
🇵🇹 Sicilians · Portugal
1664
+13
🇲🇽 Saracens · Mexico
1629
+15
🇨🇳 Vikings · China
1580
+16
🇩🇪 Khmer · Germany
1660
-16
🇨🇭 Portuguese · Switzerland
1632
-15
🇩🇪 Teutons · Germany
1558
-12
🇩🇪 Cumans · Germany
1550
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 2,735 9:45 25:14 38:03 ⚔ Fish Boom into Archers into Towers
58 2,558 8:28 23:29 39:59 ⚔ Archer Rush
54 2,356 8:31 24:45 28:03 ⚔ Scouts into Fast Imp
45 1,996 8:33 23:07 35:31 ⚔ Scout Rush
43 1,867 8:36 19:05 40:33 ⚔ Scout Rush
40 1,771 9:08 23:29 41:37 ⚔ Scout Rush
38 1,652 9:17 24:38 — ⚔ Scout Rush
36 1,560 9:47 23:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,290 13,976 8,985 3,740 43,991 46,833
20,010 15,955 4,375 850 41,190 41,702
16,720 11,435 10,000 1,700 39,855 42,568
13,390 12,729 8,525 2,255 36,899 38,342
18,580 6,673 9,895 100 35,248 35,867
13,125 7,714 5,495 550 26,884 32,803
10,775 8,103 5,755 760 25,393 26,447
6,075 7,778 300 850 15,003 15,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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