AoeStats
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MegaRandom

507355370Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 22m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1679
+13
🇨🇱 Teutons · Chile
1660
+14
🇨🇱 Maya · Chile
1638
+15
1605
+16
🇩🇪 Malay · Germany
1676
-16
🇨🇭 Bengalis · Switzerland
1648
-16
🇩🇪 Vietnamese · Germany
1571
-13
🇩🇪 Berbers · Germany
1563
-13
Player eAPM Actions Feudal Castle Imperial Opening
75 1,672 8:49 21:32 — ⚔ Fish Boom into Scouts
67 1,490 8:41 — — ⚔ Archer Rush
57 1,273 8:34 — — ⚔ Archer Rush
52 1,153 8:31 — — ⚔ Drush into Archers
52 1,157 9:43 — — ⚔ Archer Rush
50 1,126 7:54 21:57 — ⚔ Scout Rush
46 1,019 7:48 — — ⚔ Scout Rush
43 950 8:30 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,955 3,538 600 0 13,093 13,646
4,275 5,166 2,770 0 12,211 12,847
7,595 4,161 0 125 11,881 11,689
6,260 3,880 650 0 10,790 11,973
5,845 3,528 300 250 9,923 10,118
3,785 3,515 1,955 250 9,505 9,925
3,385 3,472 2,230 125 9,212 10,784
3,765 3,163 1,120 250 8,298 8,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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