AoeStats
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Oasis

509733110Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 44m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Poles · India
1127
+16
🇸🇰 Berbers · Slovakia
1087
+17
🇦🇷 Saxons · Argentina
1040
+19
🇹🇷 Poles · Türkiye
1196
-20
🇹🇷 Britons · Türkiye
1136
-18
🇹🇷 Franks · Türkiye
1020
-40
Player eAPM Actions Feudal Castle Imperial Opening
52 2,283 11:49 23:51 36:04 ⚔ Scout Rush
37 1,632 11:15 14:49 31:08 ⛏ Fast Castle
34 1,483 11:40 22:40 — ⛏ Fast Castle
32 1,413 9:55 24:00 35:56 ⚔ Archer Rush
25 1,084 8:46 24:06 38:55 ⚔ Archer Rush
20 891 13:38 18:58 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,435 21,485 16,445 4,250 60,615 68,670
24,445 11,637 8,560 3,365 48,007 50,871
20,370 16,138 6,800 2,965 46,273 48,553
12,120 19,430 8,560 3,170 43,280 44,274
15,405 5,015 8,495 750 29,665 34,339
9,205 9,261 7,570 880 26,916 32,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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