AoeStats
← Because I Got High

Arabia

510168238Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 26m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1211
+17
🇺🇸 Varangians · United States
1237
-17

Win probability

Because I Got High's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,844 analysed 1v1 players on Arabia.
Because I Got High S
Feudal Age 8:57 vs 9:49
top 16%
Castle Age 20:47 vs 21:49
top 34%
Imperial Age — vs 38:59
btm 0%
eAPM 66 vs 39
top 10%
First military 6:56 vs 10:33
top 4%
▲ Fast Feudal Age at 8:57 — faster than 84% of analysed players on Arabia
▲ High eAPM (66) — top quarter of analysed players
▲ Early military at 6:56 (Militia) — earlier than 96% of analysed players on Arabia
▲ Town centers almost never idle — 0s across the first 20:47
TheZenTex D
Feudal Age 13:31 vs 9:49
btm 3%
Castle Age 24:48 vs 21:49
btm 16%
Imperial Age — vs 38:59
btm 0%
eAPM 25 vs 39
btm 22%
First military 16:46 vs 10:33
btm 11%
▼ Slow Feudal Age at 13:31 — slower than 97% of analysed players on Arabia
▼ Slow Castle Age at 24:48 — slower than 84% of analysed players on Arabia
▼ Low eAPM (25) — busier hands win idle time back
▼ First military only at 16:46 (Scout Cavalry) — later than 89% of analysed players on Arabia
▼ Town centers idle 9:08 of the first 24:48 — keep villagers queued
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.