Migration
510154302Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
50m 17s·
2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Because I Got High's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 50,100 analysed 1v1 players on Migration.
Because I Got High
A
Feudal Age
9:55
vs 11:47
top 5%
Castle Age
20:38
vs 19:42
btm 40%
Imperial Age
41:29
vs 35:33
btm 17%
eAPM
56
vs 24
top 8%
First military
7:14
vs 11:01
top 9%
▲
Fast Feudal Age at 9:55 — faster than 95% of analysed players on Migration
▼
Slow Imperial Age at 41:29 — slower than 83% of analysed players on Migration
▲
High eAPM (56) — top quarter of analysed players
▲
Early military at 7:14 (Transport Ship) — earlier than 91% of analysed players on Migration
▲
Town centers almost never idle — 0s across the first 20:38
pepelui_gg
A
Feudal Age
12:32
vs 11:47
btm 29%
Castle Age
16:23
vs 19:42
top 13%
Imperial Age
33:00
vs 35:33
top 31%
eAPM
35
vs 24
top 27%
First military
13:51
vs 11:01
btm 17%
▲
Fast Castle Age at 16:23 — faster than 87% of analysed players on Migration
▼
Loom after the Feudal click (14:48) — usually safest before it
▲
Town centers almost never idle — 1s across the first 16:23