AoeStats
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Nomad

510479895Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 59m 49s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1424
+15
🇨🇳 Persians · China
1402
+16
🇯🇵 Aztecs · Japan
1383
+16
🇭🇰 Danes · Hong Kong SAR China
1382
+16
🇹🇼 Vietnamese · Taiwan
1501
-20
🇺🇸 Saracens · United States
1372
-15
🇹🇼 Mongols · Taiwan
1354
-14
🇨🇳 Persians · China
1351
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 3,477 12:48 18:27 36:23 ⛏ Fish Boom FC into Galleys
48 2,854 14:19 18:18 29:00 ⛏ Fish Boom FC
41 2,468 13:17 32:18 53:13 ⛏ Fish Boom into Fire Galleys FC
39 2,362 13:51 18:16 39:28 ⛏ Fish Boom FC
31 1,834 13:06 28:17 47:08 ⛏ Fish Boom into Galleys FC
30 1,766 13:47 22:01 58:21 ⚔ Fish Boom into Towers FC
27 1,591 13:00 19:42 38:15 ⛏ Fish Boom into Fire Galleys FC
19 1,161 13:15 20:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,505 51,996 23,100 2,900 105,501 113,106
32,900 22,063 21,890 3,505 80,358 86,201
33,115 26,524 14,830 4,330 78,799 82,897
34,245 23,138 18,855 2,350 78,588 83,163
17,755 26,906 10,960 3,935 59,556 67,144
19,475 21,320 12,155 1,280 54,230 58,453
9,900 14,765 4,345 2,770 31,780 33,570
8,475 10,862 2,415 3,755 25,507 30,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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