AoeStats
← jrewdavis

Baltic

510918591Analyzed
3v3 RM · 10h ago on Oct 3, 2026· 69m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1228
+11
🇺🇸 Armenians · United States
1197
+12
🇺🇸 Georgians · United States
1065
+16
🇨🇦 Varangians · Canada
1129
-14
🇨🇦 Japanese · Canada
1118
-14
🇨🇦 Saracens · Canada
1047
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 2,359 10:18 21:02 31:00 ⛏ Fish Boom into Galleys into Fire Galleys FC
33 2,277 10:27 24:07 31:05 ⛏ Fish Boom into Galleys FC into Fast Imp
28 1,986 11:48 18:29 46:13 ⛏ Fast Castle
28 1,967 11:36 15:43 34:30 ⛏ Fast Castle
24 1,675 11:22 21:14 43:39 ⛏ Fish Boom into Fire Galleys FC
21 1,467 11:02 16:48 38:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,710 45,415 19,880 6,060 127,065 135,554
46,855 19,780 26,210 3,550 96,395 103,536
19,145 43,665 21,035 4,625 88,470 127,022
32,700 28,946 17,100 655 79,401 96,676
28,105 27,965 14,795 4,155 75,020 76,997
20,310 20,176 18,290 2,845 61,621 63,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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