AoeStats
← jrewdavis

Coastal Forest

510663322Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 51m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1202
+14
🇺🇸 Muisca · United States
1124
+16
🇨🇦 Japanese · Canada
1147
-15
🇨🇦 Varangians · Canada
1143
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,212 12:50 29:28 44:04 ⚔ Fish Boom into Scouts
36 1,838 13:08 21:25 38:18 ⚔ Fish Boom into Champis into Archers
33 1,713 12:20 28:24 — ⚔ M@A Rush
26 1,324 11:21 23:06 41:09 ⚔ Fish Boom into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
23,280 17,845 11,745 2,260 55,130 65,060
18,115 15,905 7,520 4,070 45,610 46,612
18,395 9,906 10,125 1,635 40,061 41,088
15,940 9,349 2,600 1,725 29,614 33,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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