AoeStats
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Socotra

506006593Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 21m 40s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
607
+11
🇵🇪 Persians · Peru
606
+11
🇺🇸 Maya · United States
590
+11
🇺🇾 Celts · Uruguay
503
+14
🇸🇬 Huns · Singapore
544
-14
🇺🇸 Dravidians · United States
474
-11
🇺🇸 Bulgarians · United States
471
-11
🇨🇳 Chinese · China
460
-11
Player eAPM Actions Feudal Castle Imperial Opening
15 318 13:02 — — ⚔ Drush FC
13 280 12:45 20:52 — ⛏ Fast Castle
12 255 9:51 — — ⚔ Archer Rush
10 223 11:16 — — ⚔ Tower Rush
10 219 10:55 19:43 — ⚔ FC into Skirms
7 155 12:11 — — ⚔ Archer Rush
7 155 13:56 — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,500 2,390 570 0 7,460 9,090
4,020 2,983 200 100 7,303 8,935
4,050 2,405 835 0 7,290 7,777
3,675 2,160 0 290 6,125 8,074
2,925 2,333 250 0 5,508 6,437
2,635 2,240 435 0 5,310 5,965
2,125 1,115 100 720 4,060 3,833
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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