AoeStats
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Arena

509431278Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 50m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Danes · Romania
1038
+10
🇷🇴 Khmer · Romania
843
+27
🇸🇪 Turks · Sweden
907
-14
🇸🇪 Goths · Sweden
898
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,421 9:41 14:52 41:06 ⛏ Fast Castle
22 1,101 9:11 16:51 32:39 ⛏ Fast Castle
18 887 11:06 15:32 45:39 ⛏ Fast Castle
16 785 8:49 21:50 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,100 8,825 9,395 1,500 45,820 51,051
16,425 16,765 9,385 3,000 45,575 56,510
21,860 7,865 8,325 2,150 40,200 43,533
9,110 9,195 4,480 200 22,985 24,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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