AoeStats
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Fortress

509336026Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 54m 19s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1025
+13
🇦🇷 Khmer · Argentina
965
+46
🇷🇴 Varangians · Romania
1057
-19
🇷🇴 Khmer · Romania
860
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,970 7:40 14:30 31:31 ⛏ Fast Castle
30 1,619 8:04 12:07 28:55 ⛏ Fast Castle
22 1,185 8:42 17:25 36:06 ⛏ Fast Castle
14 741 7:46 18:30 28:57 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
50,865 18,085 14,010 2,960 85,920 94,535
33,035 26,498 15,845 510 75,888 90,994
29,270 18,048 14,340 1,780 63,438 67,533
21,075 22,645 11,295 2,340 57,355 74,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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