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Baltic

510914033Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 61m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
811
+15
🇦🇷 Byzantines · Argentina
809
+16
🇦🇺 Saxons · Australia
838
-17
🇨🇱 Mongols · Chile
760
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,867 10:40 21:12 35:22 ⛏ Fish Boom into Galleys FC
28 1,703 10:45 18:44 33:56 ⛏ Fish Boom FC
19 1,199 9:21 18:55 30:56 ⛏ Fast Castle
16 1,011 11:47 25:04 52:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,675 37,682 18,820 2,900 72,077 79,566
28,000 19,955 19,265 2,250 69,470 79,088
23,880 29,418 11,970 4,060 69,328 84,341
19,065 21,414 14,400 2,260 57,139 61,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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