AoeStats
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Yucatan

510749017Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 2m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1046
+16
🇮🇩 Teutons · Indonesia
1027
+16
🇨🇳 Turks · China
996
+18
🇮🇩 Franks · Indonesia
934
+19
🇨🇳 Slavs · China
1046
-18
🇹🇼 Khmer · Taiwan
1028
-17
🇹🇼 Danes · Taiwan
1027
-17
🇹🇷 Magyars · Türkiye
1023
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 140 — — —
56 134 — — —
35 84 — — —
34 81 — — —
29 70 — — —
25 59 — — —
20 49 — — —
20 49 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 125 0 0 625 494
250 0 0 0 250 174
250 0 0 0 250 280
0 250 0 0 250 150
100 100 0 0 200 225
100 100 0 0 200 182
50 125 0 0 175 144
100 25 0 0 125 189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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