AoeStats
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Arena

510443394Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 42m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1543
+5
🇲🇽 Britons · Mexico
1010
+23
🇲🇽 Varangians · Mexico
971
+24
🇲🇽 Varangians · Mexico
1244
-19
🇺🇸 Magyars · United States
1238
-19
🇲🇽 Japanese · Mexico
1116
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,261 10:52 14:20 29:03 ⛏ Fast Castle
47 1,994 10:24 14:16 29:52 ⛏ Fast Castle
39 1,673 10:53 15:48 40:32 ⛏ Fast Castle
38 1,642 10:26 14:21 30:53 ⛏ Fast Castle
34 1,463 11:11 15:46 42:17 ⛏ Fast Castle
16 681 10:21 14:27 37:10 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
35,915 13,475 18,770 2,650 70,810 76,320
19,785 13,990 13,425 3,180 50,380 56,849
21,985 13,456 9,190 850 45,481 49,629
12,195 11,085 4,735 1,640 29,655 31,588
11,235 7,820 4,655 2,350 26,060 28,969
6,850 7,160 4,320 1,300 19,630 22,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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