AoeStats
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African Clearing

510581132Analyzed
3v3 RM · 19h ago on Oct 1, 2026· 54m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Franks · Austria
1171
+14
🇦🇹 Hindustanis · Austria
1164
+15
🇦🇹 Dravidians · Austria
1114
+17
🇩🇪 Cumans · Germany
1140
-16
🇩🇪 Saxons · Germany
1138
-15
🇩🇪 Huns · Germany
1124
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,795 15:22 19:42 49:40 ⚔ FC into Scouts
28 1,521 13:04 28:27 44:39
27 1,504 12:45 18:33 44:39 ⚔ Scout Rush
27 1,459 15:26 28:06 54:09 ⚔ Scout Rush
26 1,433 13:05 25:09 — ⚔ Archer Rush
22 1,209 13:47 25:19 45:13 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,080 15,159 9,360 3,925 51,524 57,895
19,390 11,080 11,655 3,125 45,250 58,525
13,780 9,240 5,615 3,930 32,565 32,824
9,945 11,603 4,820 4,500 30,868 33,913
12,605 8,435 5,970 2,260 29,270 32,536
6,375 5,238 795 1,275 13,683 13,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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