AoeStats
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Nomad

510576619Analyzed
3v3 RM · 16h ago on Oct 1, 2026· 28m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
1126
+14
🇩🇪 Saxons · Germany
1124
+14
🇩🇪 Persians · Germany
1110
+14
🇪🇸 Portuguese · Spain
1109
-15
🇳🇱 Franks · Netherlands
1080
-14
🇷🇴 Berbers · Romania
1047
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 943 21:34 — — ⛏ Fish Boom
29 832 13:30 20:30 — ⚔ Fish Boom into Fire Galleys into Scouts
27 766 17:12 — — ⛏ Fish Boom into Galleys FC
23 646 14:27 21:59 — ⚔ Fish Boom into Archers
21 595 13:02 24:59 — ⚔ Scout Rush
13 364 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,565 4,410 700 300 10,975 11,027
4,445 4,815 1,445 200 10,905 11,881
4,430 4,005 1,530 650 10,615 12,546
3,545 4,150 685 225 8,605 8,209
2,620 2,871 210 625 6,326 7,367
700 625 50 200 1,575 754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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