AoeStats
← xarminx

Yucatan

510558037Analyzed
3v3 RM · 10h ago on Oct 1, 2026· 52m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
1095
+16
🇩🇪 Saxons · Germany
1093
+16
🇩🇪 Vietnamese · Germany
1078
+17
🇨🇱 Spanish · Chile
1137
-17
🇧🇷 Berbers · Brazil
1093
-16
🇪🇨 Georgians · Ecuador
1076
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,254 11:11 17:14 36:09 ⛏ Fast Castle
40 2,098 11:26 15:40 31:16 ⛏ Fast Castle
36 1,901 10:04 15:05 35:54 ⛏ Fast Castle
27 1,400 12:34 17:12 39:50 ⚔ Scout Rush
25 1,326 10:29 14:49 — ⛏ Fast Castle
17 915 10:03 17:50 — ⚔ Scouts FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,275 22,601 11,350 3,135 54,361 64,801
16,710 15,369 13,170 3,130 48,379 49,349
16,530 19,032 10,050 2,600 48,212 54,023
15,415 18,407 10,015 2,475 46,312 59,253
13,070 15,358 2,960 2,575 33,963 37,630
4,515 3,708 845 100 9,168 12,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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