AoeStats
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Fortress

509611315Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 41m 25s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
932
+14
🇬🇧 Vikings · United Kingdom
902
+15
🇨🇭 Danes · Switzerland
903
-15
🇨🇭 Romans · Switzerland
878
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 913 8:22 11:56 25:12 ⛏ Fast Castle
20 809 8:56 15:06 28:51 ⛏ Fast Castle
13 532 9:53 14:22 29:43 ⛏ Fast Castle
11 471 6:51 15:36 25:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,710 16,600 12,475 1,505 47,290 56,467
17,510 16,460 11,775 1,500 47,245 56,981
22,585 9,440 10,335 2,050 44,410 52,765
17,430 10,714 6,550 2,150 36,844 41,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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