Arena
507827994Analyzed2v2 RM
·
13d ago on Sep 19, 2026·
57m 47s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 556,984 analysed team-game players on Arena.
Parrandista
B
Feudal Age
10:48
vs 10:55
top 45%
Castle Age
17:07
vs 16:03
btm 36%
Imperial Age
27:38
vs 32:17
top 8%
eAPM
23
vs 27
btm 37%
First military
27:01
vs 18:52
btm 12%
▲
Fast Imperial Age at 27:38 — faster than 92% of analysed players on Arena
▼
Loom after the Feudal click (8:45) — usually safest before it
▼
First military only at 27:01 (War Elephant) — later than 88% of analysed players on Arena
▲
Town centers almost never idle — 34s across the first 17:07
Nath
D
Feudal Age
11:09
vs 10:55
btm 40%
Castle Age
19:27
vs 16:03
btm 20%
Imperial Age
38:48
vs 32:17
btm 12%
eAPM
15
vs 27
btm 12%
First military
23:22
vs 18:52
btm 24%
▼
Slow Castle Age at 19:27 — slower than 80% of analysed players on Arena
▼
Slow Imperial Age at 38:48 — slower than 88% of analysed players on Arena
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom after the Feudal click (37:29) — usually safest before it
▲
Town centers almost never idle — 18s across the first 19:27
t_Franz
C
Feudal Age
10:13
vs 10:55
top 20%
Castle Age
17:36
vs 16:03
btm 32%
Imperial Age
39:54
vs 32:17
btm 10%
eAPM
22
vs 27
btm 34%
First military
18:40
vs 18:52
top 48%
▲
Fast Feudal Age at 10:13 — faster than 80% of analysed players on Arena
▼
Slow Imperial Age at 39:54 — slower than 90% of analysed players on Arena
▼
Loom after the Feudal click (23:35) — usually safest before it
trn25
B
Feudal Age
10:37
vs 10:55
top 36%
Castle Age
18:18
vs 16:03
btm 26%
Imperial Age
26:48
vs 32:17
top 5%
eAPM
18
vs 27
btm 22%
First military
20:37
vs 18:52
btm 38%
▲
Fast Imperial Age at 26:48 — faster than 95% of analysed players on Arena
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 7s across the first 18:18