AoeStats
← Nath

Arena

507827994Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 57m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Persians · Switzerland
869
+17
🇨🇭 Romans · Switzerland
842
+18
🇳🇿 Lithuanians · New Zealand
922
-39
🇦🇿 Turks · Azerbaijan
850
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,349 10:48 17:07 27:38 ⛏ Fast Castle
22 1,247 10:13 17:36 39:54 ⛏ Fast Castle
18 1,014 10:37 18:18 26:48 ⛏ Fast Castle
15 895 11:09 19:27 38:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,335 16,800 12,935 4,325 72,395 99,590
24,365 17,865 15,130 2,150 59,510 75,914
25,430 17,533 12,975 2,840 58,778 69,276
27,295 10,650 15,425 2,830 56,200 59,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.